Using an Oculus or HTC viewer, learners enter a computer-generated environment where they carry out a risk assessment, learning by doing. The immersive nature of VR, the feeling of presence along with the ability to perform the task is ideal for engaging the behavioural skills learning system. Learners can make mistakes and understand consequences of failing to follow process. They can also learn the correct procedures through trial and error.
Augmented Reality allows users to enhance their field of view with real-time super imposed digital information. This allows users to gain any/all information on an asset or step by step instructions on how to repair an asset, for example.
Engineers can see 4D images above assets in their facilities that prompt them with instructions and also give them a mapping of all asset functionality. This wearable technology allows engineers to discover asset information faster and closes the knowledge gap for new hires.